Praat for Beginners:
Tutorial: Playback
- Sound objects and LongSound objects
- Sound sources
- Playback from the Sound recorders
- Playback from the Objects window
- Playback from the Sound editor
- See also
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1. Sound objects and LongSound objects
- Playback procedure is different for Sound objects and LongSound objects in Praat. Make sure you know the difference.
- Sound objects are loaded completely, and you can do more with them. LongSound objects are too large to load completely. They are loaded a little at a time, as you choose, and you can do less with them. For more details see LhereL.
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2. Sound sources
- Check that necessary sound devices are connected and switched on.
- Check that the sound source is set in the Windows volume control:
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3. Playback from the Sound recorders
- Clicking the Play button plays a new recording, so long as it’s still available (i.e. still held in the Sound buffer).
- Playback from the Sound recorders cannot be interrupted (the [Esc] or [Tab] keys are not active there).
- The default Sound buffer size (20MB) is large enough for a new recording to be a Praat LongSound. That doesn’t affect playback (the recording is safe so long as it’s in the buffer).
- For more details see Sound recorder playback.
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4. Playback from the Objects window
- Sound objects and LongSound objects are handled differently.
- Select a Sound object and click Play.
- The [Esc] key is active and stops playback.
- The [Tab] key is not active, and does not toggle playback on/off.
- Select a LongSound object and click Play part. Then set the start and end times of what you want to hear. Repeat the procedure to listen again.
- The [Esc] key is active and stops playback.
- The [Tab] key is not active, and does not toggle playback on/off.
- For more details see Objects window playback.
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5. Playback from the Sound editor
- There’s no difference between Sound objects and LongSound objects in the Sound editor with regard to playback, although they are handled differently in other respects.
- The next two pictures show, respectively, a Sound object and a LongSound object in the Sound editor. The relevant details are marked A-H on both
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- Both are zoomed to a previous selection, and there’s a new selection (A) in the visible part, dividing it into three. Letters B-H indicate where a mouse click will play different parts of the sound signal.
- B plays what you see before the selection A.
- C plays the selection A.
- D plays what you see after the selection A.
- E plays the whole visible part.
- F (left) plays the hidden part before what you see.
- G (right) plays the hidden part after what you see.
- H plays the entire sound signal, hidden and visible parts.
- The [Esc] key stops playback completely.
- The [Tab] key toggles stop/continue as often as you wish during playback.
- For more detail see Sound editor playback.
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