Playback

Praat for Beginners:
Tutorial: Playback

  1. Sound objects and LongSound objects
  2. Sound sources
  3. Playback from the Sound recorders
  4. Playback from the Objects window
  5. Playback from the Sound editor

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1. Sound objects and LongSound objects

  • Playback procedure is different for Sound objects and LongSound objects in Praat. Make sure you know the difference.
  • Sound objects are loaded completely, and you can do more with them. LongSound objects are too large to load completely. They are loaded a little at a time, as you choose, and you can do less with them. For more details see LhereL.

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2. Sound sources

  • Check that necessary sound devices are connected and switched on.
  • Check that the sound source is set in the Windows volume control:
  • Wave is for sound files, Praat Sound objects, and AudioCD in the computer’s CD or DVD drive.
  • Microphone is your sound system’s microphone input.
  • Line-in is your sound system’s line input.
  • It’s good practice to mute unused sources.
  • See the Windows volume control for more details.

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3. Playback from the Sound recorders

  • Clicking the Play button plays a new recording, so long as it’s still available (i.e. still held in the Sound buffer).
  • Playback from the Sound recorders cannot be interrupted (the [Esc] or [Tab] keys are not active there).
  • The default Sound buffer size (20MB) is large enough for a new recording to be a Praat LongSound. That doesn’t affect playback (the recording is safe so long as it’s in the buffer).
  • For more details see Sound recorder playback.

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4. Playback from the Objects window

  • Sound objects and LongSound objects are handled differently.
  • Select a Sound object and click Play.
    • The [Esc] key is active and stops playback.
    • The [Tab] key is not active, and does not toggle playback on/off.
  • Select a LongSound object and click Play part. Then set the start and end times of what you want to hear. Repeat the procedure to listen again.
    • The [Esc] key is active and stops playback.
    • The [Tab] key is not active, and does not toggle playback on/off.

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5. Playback from the Sound editor

  • There’s no difference between Sound objects and LongSound objects in the Sound editor with regard to playback, although they are handled differently in other respects.
  • The next two pictures show, respectively, a Sound object and a LongSound object in the Sound editor. The relevant details are marked A-H on both
  • Both are zoomed to a previous selection, and there’s a new selection (A) in the visible part, dividing it into three. Letters B-H indicate where a mouse click will play different parts of the sound signal.
    • B plays what you see before the selection A.
    • C plays the selection A.
    • D plays what you see after the selection A.
    • E plays the whole visible part.
    • F (left) plays the hidden part before what you see.
    • G (right) plays the hidden part after what you see.
    • H plays the entire sound signal, hidden and visible parts.
  • The [Esc] key stops playback completely.
  • The [Tab] key toggles stop/continue as often as you wish during playback.
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©Sidney Wood and SWPhonetics, 1994-2012
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